Send to KindleNow bear with me on this. It is a bit meandering, but I made a connection the other day that I don’t know how to explain in any other way, and it is important.
According to Dungeons and Dragons (I believe the originator of the concept) and most video game usage: True Damage is a description of a type of damage that cannot be hindered by armor, magical protection, or any passive defense. To get into the weeds a bit in case any of you are not gamers: If you have a character that has 60 points of health, and you get hit by a sword that will deal 45 points of damage, this is often offset by. things like: Your armor protects you for up to 25 points of damage, and your magic resistance will defer 40% of slicing damage. In this scenario, the 45 points of slicing damage from that sword instantly gets 25 points removed due to the armor, which brings it down to 20. Then the magic resistance you have will defer 8 points of damage. So you actually receive 12 points of damage which is essentially a really uncomfortable scratch. If the weapon deals true damage, it will ignore your armor, it will ignore your magic, and it will deal 45 points of damage which would bring you critically low on health. So you can see how devastating it can be.
From something I realized the other day when talking to a friend, I don’t think True Damage is actually given enough weight in these games.
Let’s talk about my martial art. As you probably know, I train in a samurai art called Nami Ryu Aiki Heiho. This roughly translates to Wave Style Magic Strategy. Translating Aiki is not inaccurate to say Magic, but it is not the clear either. We would say Aiki is anything you cannot do to a chair. You cannot trick a chair, you cannot make a chair think you are striking from the left so you can strike with the right. Deception is a VERY important part of warfare that you cannot perform on a chair. But Deception is also not a good word for it. It is like the rectangle/square scenario, Deception is Aiki, but Aiki is not deception. Think of a bully on the play ground drawing a line in the sand, and saying they will give you a dollar if you can just cross the line. But once you get there, they have backed up and drawn a new line. They are being very honest with you (while also not being honest with you. ~ but you know there will never be a win.). But why did all of us try 3 times before we got frustrated and quit? We weren’t really being deceived, but we were doing what they wanted. This is like Aiki.
Fact: Did you know that when the average person punches, they will keep reaching until they feel like they have hit you?
This means that if I am being punched at, I have a couple of options to trick them, as long as they don’t see me move. I can put my hand in front of their fist. Slapping their fist tells their brain that they have connected and they should pull back. Or I can move directly backwards just before they connect, causing them to reach further. These both give me great options, but let’s discuss the latter because I think it is easier to see. If the attacker will continue reaching, there is a point in me moving backwards that they will be very off balance. And once they are, I can strike.
This might still be hard to see how this impact is more than if I had simply hit in the first place. Imagine you are walking in your attic, you see a half wall protecting you from falling down the stairs. If you see it, you will slow down before you hit it. Even if you were out of control and hit it, you probably wouldn’t get hurt. Now think about that one time, you either stood up under an angled ceiling that you didn’t realize was going to be so close. Do you remember how hitting your head on that ceiling shook your world? That ceiling, and the half-wall, are made of the same material. They both intended you no harm. But one you were prepared for and slowed down, the other you just kept trying to stand up without thinking about slowing down. The fact that you KEPT MOVING caused 100x the amount of pain for you. This is what Aiki can do. If I can convince you to keep reaching at me, so you could hit your head on that ceiling, I will have hit you so much harder with that ceiling than had I just thrown a punch at you.
I am good at punching. But even so, the average person would not be afraid of me striking them. If you are prepared, I cannot hurt you too badly, or maybe at all. But every time you think back to that ceiling, you think about the pain and repel the idea of doing it again. This is why I say True Damage isn’t given its true weight in these games. True Damage not only bypasses your defenses, it causes a change in your brain and physiology to remember the experience and be afraid of it happening again.
True Damage is the heart of Trauma. And this brings me back to the connection I made when my friend was talking. They were describing how a sibling would lash out at them with very specific words and how it would literally break them down for days about what an awful person they knew themself to be. Logically, my friend knows that they are an incredible, kind, and competent person. But those words hurt so badly… I think back to other stories I have heard from this friend. Interactions with their parents, previous interactions with their sibling, and I can so clearly see the kind of emotional abuse they survived. And when you survive abuse, you develop coping mechanisms to let you continue surviving. Now, siblings, parents that are aware of the damage they inflict, and manipulative people in general have the ability to see that. If my friends coping mechanism was to always be vigilant to peoples moods, and try to adapt themself to minimize conflict before it happens (I call this being a spiritual chameleon), you could leverage that information to hurt them. By saying the precise words you know will trigger them, make them feel like they are not adapting fast enough, make them feel like they are not good enough at what they do: You have the ability to leverage their previous trauma, to not only give True Damage, but to also trigger the sense of life threatening danger they experienced to cause such a dramatic coping mechanism to exist in them. And to top it off, if you see that they are a chameleon as a means to minimize pain, you can intentionally swing your mood so boldly from kind to angry to love to venom. This means the attacker can also take away the power of protection that their coping mechanisms have offered them.
True Damage is so much more damaging than bypassing your armor. It is not just getting past your armor and magic. It is getting past those things, and then targeting a very specific scar from a previous life-threatening wound that you are still recovering from, and somehow having time to add salt to your blade before bringing it in.
Trauma gives us so many tools to get by in the moments we need them. I know that in my own experience, after I have left that space, and started to do some healing, those coping mechanisms no longer serve me and I need to find a way to unlearn them. While we may never see the downside to keeping those tools, I can tell you clearly, that the tools you used to calm that life threatening situation, are now tools that someone else can use to cause you the deepest of True Damage.